The Viewport XR team sharing lunch around a table, in black and white with the red triangle motif

Who We Are

The people behind Viewport XR

Our Story

Where it all started

We started Viewport XR back when VR was emerging, setting up tracking boxes and tripping over the cables that tied headsets to computers. The tech was clumsy, but we saw a world of creative potential.

Today our multidisciplinary team of artists and developers in the Perth CBD builds VR training simulations, AR applications and photorealistic visualisation for companies like Rio Tinto, Bunnings, Anglo American and Acciona.

Leadership

Running the Studio

CEO / Founder

Julius Jeppe

Julius founded Viewport XR in 2015, drawing on a fine arts degree and an extensive background in the digital arts and software design industry.

Operations Director

Scott Fleay

As the operational glue holding the studio together, Scott applies his sharp organisation and unique skills gained from a background in the medical field.

CCO

Andrey Tarasov

Combining architecture and design expertise, Andrey infuses his unique creative vision into every project entering the studio.

Technical Director

Eugene Trinh

From intern to Technical Director, Eugene’s rapid workflows and exceptional skill set fuelled his fast ascent through the ranks at Viewport XR.

Sales Director

Bodine Jones

A seasoned commercial leader with over two decades of global experience, Bo leverages a proven track record of scaling international brands and partnerships to drive growth as Viewport XR’s Sales Director.

Creative

Crafting the Visuals

Senior Artist

Chad Hedland

Starting out at Viewport XR as a junior, Chad holds an Advanced Diploma in Game Art and Animation and worked his way up to Senior Artist and GEAAR's lead data wrangler.

Senior Artist

Sam Hepton

A specialist in Games Art and Design, Sam brings a versatile background spanning video games, film, and architectural visualisation to the team.

Digital Artist

Damon Drage

Damon honed his craft as an overseas 3D character artist in Singapore after completing his Bachelor’s in Game Design and Animation at Curtin University.

Digital Artist

Jake Wegener

After completing an Advanced Diploma in Game Design and Animation, Jake built 3D environments for VR training, mining simulation and media studios across Perth before joining Viewport XR.

Technical

Building the Tech

Senior Software Engineer

Matthew Stasinowsky

Before stepping up as Viewport XR’s Senior Software Engineer, Matt earned an ECU degree in Interactive Design and Games and built his engineering foundation across Ninja Software and IBM.

Senior Software Engineer

Renan Lima

Backed by game development experience at studios like Bungarra Software and Black Lab Games, Renan holds multiple diplomas in Networking and Telecommunications from the National Institute of Technology.

Software Engineer

Cody Aquilina-Veitch

A Games and Interactive Media graduate, Cody turned his Viewport XR internship into a rapid career trajectory, quickly becoming a full-time Software Engineer and lead on the GEAAR team.

Morale

The Driving Force

CMO

Hugo

Hugo runs the studio's wellbeing program, which mostly involves asking for treats. He specialises in morale boosts, snack audits and supervising every meeting from his bed. He has never missed a deadline, largely because he has no idea what one is.

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