When the Australian Prime Minister, Anthony Albanese visited the Resources Technology Showcase here in Perth just over a month ago, he didn’t just cut a ribbon, he donned a headset and dove into our virtual mini mine site! For a few minutes, the leader of the nation was fully immersed in our Mini Mine VR game, an experience developed by us at Viewport XR for Hancock Iron Ore that transforms the complex mining cycle into an engaging and easy to follow adventure for all ages.

But the real magic wasn’t just what the PM saw inside the headset. Thanks to Project SASHIMI, Viewport XR’s flagship spatial collaboration platform, everyone in the audience was part of the action. They watched on a massive 6 meter wide by 2 meter tall screen as the Prime Minister played one of the 9 mini games in the experience, his every move broadcast in real-time.

This technology demolishes the “fourth wall” of VR, turning a solo experience into a shared, captivating spectacle perfect for expos, stakeholder briefings, and public engagement.

“It was so realistic. I didn’t just play the game, I felt like I was the miner”

Kate Flanagan, Executive General Manager of Information Management and Technology at Hancock Iron Ore

Kate Flanagan, Executive General Manager of Information Management and Technology at Hancock Iron Ore, explained: “Mining is an incubator for cutting edge tech and, with the guidance of our executive chairman (Gina) Rinehart, we’re excited to be leading from the front in bringing Mini Mine VR to the Resources Technology Showcase.

Mining is the key to extracting the minerals needed for future prosperity, and technology will play a key role in supporting that goal. A huge thank you to our Viewport XR partners for their creativity and expertise in bringing this vision to life. I also want to acknowledge the enormous amount of work that went on behind the scenes.”

The game’s effectiveness was further validated by authentic user reactions. Harper Chatfield, 12, said the experience was “awesome”.

“There is so much to see and do, you can be part of the whole mining process. I really liked planting the seeds at the end. It showed that mining isn’t just about digging, it’s about looking after the land too,”

“It was so realistic. I didn’t just play the game, I felt like I was the miner” she said.

The Technology Behind the Spectacle

Project SASHIMI

While the Mini Mine game itself is a powerful engagement tool, the ability to share the experience live with an audience is what created a truly iconic moment. This was made possible by Viewport XR’s Project SASHIMI (Spatial Augmented System for Hands-on Immersive Multi-user Interaction).

The custom built software seamlessly composites the user and the digital world into a single, realtime video feed, which is captured via iPad and from there can be displayed on any screen. This means:

For the User: An immersive, collaborative experience.
For the Spectators: They don’t just watch passively; they can follow the action, guide the user, and feel included in the journey. This turns a product demonstration into a powerful, shared narrative.

Beyond the “Wow” Factor: The Tangible Business ROI of Immersive Tech

Captivating a Prime Minister is one thing, but the true power of immersive technology lies in its ability to solve core business challenges and deliver a significant return on investment.

  • Supercharge Learning & Retention: Traditional training methods struggle with knowledge retention. Immersive VR training, however, leads to dramatically higher recall and engagement. A PwC study found that learners retained up to 80% more knowledge through VR training compared to traditional methods.
  • Explain Complex Concepts with Ease: Whether it’s a multi-billion-dollar mining process or a new operational procedure, immersive technology makes the intangible tangible. It allows stakeholders to see and experience complex ideas, leading to deeper understanding and faster buy-in.
  • De-Risk Safety and Operations: VR provides the ultimate safe environment to practice high-risk tasks and emergency procedures. Companies can train employees for hazardous scenarios, building critical muscle memory and decision-making skills without any real-world danger.

Ready to Create Your Own Headline-Worthy Moment?

The Mini Mine experience for Hancock Iron Ore demonstrates a fundamental shift in how industries can leverage immersive technology for education, training, and engagement. The results speak for themselves: engaged audiences, impressed stakeholders, and compelling ROI.

  • Imagine what we could create for your organisation:
    A custom training simulation that accelerates competency while reducing costs.
  • An interactive demonstration that makes your complex operations intuitively understandable to clients and investors.
  • A shared spatial experience that brings your remote teams together for collaborative design reviews.

Unlock the Potential for Your Business

We invite you to take the next step. Contact Viewport XR today to schedule a brief, no-obligation demo and discover how immersive technology can solve your specific business challenges.

Viewport XR is Australia’s leading provider of immersive VR and AR solutions, with a proven track record of delivering measurable results for clients including Hancock Iron Ore, Rio Tinto, BHP, ALCOA, Fortescue, Woodside and more.

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