The story of Rocky isn’t just about a fun app—it’s a case study in using creativity and technology to solve a fundamental industry challenge: making the complex compelling for a new generation.

Remember the cheeky animated rock from the Mine Tales mobile game? That character just took a physical walk through the dust of the Pilbara. In early November, our beloved Rocky-a digital creation born in our studios-visited his real-world inspiration at the Hancock Iron Ore mine site in Western Australia.

This journey from pixels to landscape is more than a fun photo opportunity; it’s the culmination of a project that embodies our approach at Viewport XR: envisioning technical concepts and bringing them to life in ways that educate, engage, and endure.

The Challenge

Making Mining Resonate

Mining is a cornerstone of the Australian economy, yet its image is often one of remote, complex processes. Our client, Hancock Iron Ore then Roy Hill, faced this head-on. Their goal for the Resource Technologies Showcase (RTS) was clear: captivate thousands of visiting school students, ignite interest in the industry, and do it within the few minutes each student would spend at their booth.

The brief was tight: six weeks to conceive, build, and deploy an experience that was educational, fun, instantly engaging, and inherently shareable. It couldn’t just be a flash in the pan; it needed lasting appeal.

The Creative Solution

Birth of a Mascot and a Game

Faced with this challenge, we brainstormed a range of ideas, from VR simulators to holographic displays. The winning concept was elegantly simple and powerfully scalable: a mobile game.

This wasn’t just any game. We knew it needed a heart, a focal point of charm. Enter Rocky, conceived from initial sketches by our CCO, Andrey Tarasov. Rocky was designed to be more than a guide; he was to be a relatable, slightly silly protagonist who could carry the narrative of the mining cycle with warmth and humour.

With Rocky as our star, we deconstructed the mining process into a series of intuitive, fast-paced mini-games:

  • Blasting: Placing virtual dynamite with careful timing.
  • Crushing & Sorting: Tapping and swiping to break down ore and separate materials.
  • Washing & Shipping: Guiding ore through water jets and launching Rocky onto waiting ships with a satisfying flick.

Each mini-game was wrapped in vibrant visuals and playful physics, transforming abstract industrial steps into tangible, fun interactions. We integrated a live leaderboard to spark competition and a scoring system that translated points into real-world products—like bicycle frames or steel beams—making the end result of mining personally relatable.

The Execution & Instant Impact

Launched right on schedule, Mine Tales transformed Roy Hill’s RTS booth into a buzzing hub. Students lined up to play, drawn by the bright animations and physical Rocky statues. The gameplay required no instruction, perfectly suiting the event’s rapid pace.

The success resonated beyond the student crowd. The Premier of Western Australia visited the booth, played the game, and generated significant media attention. This external validation elevated the project from a great engagement tool to a headline-making moment for our client.

Beyond the Event

Lasting Legacy and a Physical Journey

The true measure of the project’s success is its longevity. The app remained available on the App Store and Google Play, allowing the experience to live on long after the event. Rocky transcended his digital origins, becoming a mascot for Roy Hill’s educational outreach, appearing on merchandise and as a life-sized figure.

His recent trip to the Pilbara is the perfect symbol of this legacy. It represents the full-circle journey of an idea: a character born from a creative need to explain a technical process, who evolved into a tangible symbol bridging the digital and physical worlds of mining.

Why This Approach Works

The Viewport XR Philosophy

The Mine Tales project underscores a core belief: the most effective way to communicate complex industries is not through dry manuals, but through storytelling and experiential learning.

“It was so realistic. I didn’t just play the game, I felt like I was the miner,” said 12-year-old student Harper Chatfield after playing. This feedback is gold. It means the technology faded into the background, leaving only engagement and understanding.

For us, this project was a perfect alignment of creative vision and strategic purpose. We took a tight deadline, a demanding set of objectives, and partnered with a forward-thinking client to build something that was more than a tool—it became a platform for connection.

Ready to see how creative technology can transform your story?

Whether it’s for training, public engagement, or explaining what you do, we specialise in building bridges between complex ideas and your audience.

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